I first heard about the PixelPop Festival last year. It was of particular interest to me as I was making killer progress on The Path of Dissent (sadly unfinished for now) and I was thinking seriously about trying to demo it at the event. It was about that time that I had to accept that my recent transition to work-at-home dad status wasn’t conducive to steady game development progress and I switched to games journalism almost exclusively for most of a year. I didn’t get to the event and I didn’t think about it at all for another good year.
You may have noticed I work casually on semi-regular gaming videos with friends that I post around here and at the OHC subdomain. How do I have time for that? I definitely don’t. Gaming is an important hobby, it’s led me directly to anything I’ve been successful at, and I take it seriously. Still, I … Read more
Since its release in the middle of last week, Pokemon Go has pretty well set the world on fire. A crappy launch in the summer heat plagued by server issues hasn’t kept players from taking to the streets and…tapping on pictures of Pokemon and whatever the hell. The game has been so unexpectedly popular, Nintendo shares were up 10% by the end of launch week.
If you happen to follow me on Twitter, you may have caught me sprucing up my “developer art” during a coding break, thrilled with myself for very quickly improving the backdrop of my card game prototype. If not, here was the tweet: I combined a couple of incredibly lame tricks to get this background and I could … Read more
Overwatch’s competitive play has been live for a few days now, and most players are familiar with the ups and downs of getting ranked and battling your way to the top. Matches are longer, the endgame rules have changed, and you can occasionally expect to be punished for the poor performance of the strangers on your team if you don’t play in a group. Perhaps the most frustrating difference, though, is the one that can shut down a match before it ever truly begins.
I took to Medium today to share some thoughts on the disappointing nature of the modern internet.
This week I moved one of my most popular game projects to itch.io! itch has great support for browser games which makes it a perfect new home for Dino Dash: Rex’s Run.
itch.io has launched Refinery, a toolset it promises will allow indie studios to conduct early game releases with the flexibility to set their own terms. If this sounds like a shot at Steam Early Access, that probably isn’t a coincidence. “Early access ‘programs’ have long been an issue for developers looking to get feedback and … Read more