Podcast
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Red Panda Archaeology – Mechanics Week
On bringing magical new characters to life and making them get a job…
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Let’s Design a Game with Boss Fight Author Sebastian Deken
What secrets would an abandoned Animal Crossing village leave behind?
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GameDev Breakdown’s New Format: More Development, More Fun!
What if we could have fun AND make stuff?
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Star Citizen’s Senior Lead Gameplay Engineer Goes Indie – Chad and Curtis McKinney of Bit Rot
Chad and Curtis McKinney, Ph. D. (yes, both) call in to discuss Chad’s experience with Cloud Imperium working on Star Citizen and…
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Mat Bradley-Tschirgi Returns Again
Industry author, journalist, and developer Mat Bradley-Tschirgi returns to discuss his indie game collaboration with notorious filmmaker Uwe Boll, his interview with…
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Michelle Franklin of Recombobulator Games
Accomplished writer Michelle Franklin of Recombobulator Games calls in to discuss cats, floods, and Space Boat, a shiny upcoming narrative adventure game…
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GDC Showcase Check-In
Welcome to GDC Showcase week! This is your first podcast check-in from the event. Hear about the sessions so far, including great…
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Pitch Better Than the Pros
It’s difficult pitching yourself and what you have to offer, but it’s important that you’re able to do it when you need…
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Culture and Catastrophe
A popular studio’s future is in question amid allegations of inappropriate behavior stemming from the highest levels of management. We discuss what’s…
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James Ross of Monster Finger Games
Alien Scumbags designer and developer, James Ross, calls in to discuss his game’s early success and some of the unique ways he’s…
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