2017
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#GameDev Breakdown podcast – Looty Christmas
In our inaugural holiday show: Apple admits they’re slowing down your phone, they also led the charge in requiring transparency in the…
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Absurd Christmas Game Design
Initially, we planned to make a Christmas game for the site. Nothing elaborate, we just wanted to put together something for friends…
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Good Apple: Leading the Charge in Loot Box Transparency
If you saw our previous weekly podcast segment taking Apple to task for slowing down older phones, you’ll understand why we say…
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Looty Christmas
The guys convene for a very special Christmas cast to discuss very good and very bad developments from Apple, best entertainment deals…
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Passion Projects
Todd went on vacation and kinda got stabbed upon returning home, a listener shares some less-than-constructive criticism, and we go in depth…
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Alarmism and Governing Game Development
A US state representative targets game publishers and developers, Todd and John take a look at the possible outcomes of government intervention…
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Truck Driving and Starting Indie Development
We take to the open road in our big rigs or…whatever, discussing a new development in our game industry microtransaction story, then…
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Gone Fishin’
Cast your cares away and join us on a wilderness getaway in the form of a show recorded inside a massively multiplayer…
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Confidence and Cash in Indie Games
John praises Brawlhalla at length, Todd crowns a diet soda for champions, and we take a look at epic successes and failures…
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Bit Shifter Developer Paul Dana
We caught up with Paul Dana of Plastic Games to talk history, philosophy, technology, and of course, to find out the status…