If you’re into any technology from the earliest days of PC gaming to modern 3D engine development (with a dash of pilot certification in the middle), Shammi Mohamed is a great person to get to know.
In this episode of GameDev Breakdown, Shammi calls in to tell us how he climbed the tech ladder, starting with his early childhood in India tinkering with the Sinclair ZX Spectrum, leading to his current work in interactive entertainment engineering. Along the way, he’s contributed to a load of games we all know and love while at Microsoft and Turn 10, including:
- The Forza Motorsport series
- Halo 4
- Several Kinect titles and foundational technology
- NFL Fever 2004
- NHL Rivals
If that’s not enough, Shammi spent time as an indie creating his own game engine and releasing Moto Wheelie, an indie title routinely found on the Apple TV ranking charts.
Topics in this show include:
- Working on cutting-edge entertainment technology
- Process and culture in game development at Microsoft and Turn 10
- The balance between science and art in interactive entertainment
- What it means to be on a truly agile team
- Changes in game development over the last 20 years
Todd Mitchell is a US Midwest-based comedy writer and game developer with bylines at Weekly Humorist, Fanbyte, Slackjaw, End of the Bench Sports, and more. He’s the author of Inside Video Game Creation, the founder of CodeWritePlay, and host of the GameDev Breakdown podcast. Follow him on Twitter @Mechatodzilla.