Todd Mitchell
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Welcome Back, Here’s the News
Glad to be back with another podcast and all kinds of news! In this show, I’ll go over some development topics from…
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NBA Jam Book Author, Reyan Ali
I first interacted with Reyan Ali over Twitter just about a year ago. I’d just partnered with Microsoft to do a series…
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The Old and New Testaments of Game Development
Update: We’ve had a slow start on giveaway entries, so we’re opening it up to everyone! Man, we’ve had some great guests…
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The Path of Motus Creator Michael Hicks
Michael Hicks has released more creative projects since his late teens than some folks get to throughout an entire career. His top…
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Creating Universes and Characters with Ray Marek of Unparalleled Comics
Story-driven games are often revered as the height of artistic game development. For as dearly as we all hold Rocket League, it can’t…
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Winning the Screen Time Debate and Forming Your Company
Hello 2019! We had huge plans for the Christmas show. If you don’t believe me, check out the functioning Unity game I…
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The Trouble with Game Jam Culture
Following a few discussions on social media in the wake of Ludum Dare 43 (enjoy my photo from LD19), I took an…
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Min-Maxing Your Audio Production with John Schiber
At last, more than a year after adding him to the show, I sit down with John Schiber to ask him some…
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Hot Take: The ESA Needs to Get Serious About Loot Boxes
We Need the Same Decisiveness That Saved Us in the 90s to Protect Indies from Federal Bureaucracy
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How Players Learn and How to Teach Them
It’s time for a mini-show full of things to know! I’ve sort of been bouncing catchphrases like that in my head for…