Todd Mitchell
-
News, State of the Pod, and Philip Molodkovets of Wargaming
Welcome back! Here are some updates–including the scoop on Inside Video Game Creation in the latest deal at StoryBundle–a word on the…
-
Triple-A Environment Artist James Brady
Ireland-based freelance artist James Brady calls in to discuss his meteoric rise in the game industry, including contributions to major triple-A titles…
-
Here’s What You Need to Know About Streamlabs
Amid accusations of plagiarizing, exploitative trademarking, copycat products and services, and predatory customer policies, the company’s grips on ownership and fairness may…
-
People Have Actually Pulled off Grand Theft Auto 3’s Stolen Taxi Hustle
…and a couple have gotten away. It’s one of the first suggestions you hear when you break loose in Liberty City: “Find”…
-
Indie Publisher’s “send nudes” Gaffe Highlights an Issue for Studios and Content Creators
Indie publisher Flynn’s Arcade appears to be in full damage control mode after its PR contact wrote an email inviting press and…
-
Our Extended Chat with Bestselling Halo, Star Wars, and Dungeons & Dragons Author Troy Denning
Following the release of his latest novel, Halo: Divine Wind, we grabbed an hour of Troy Denning’s time to talk about Halo,…
-
Star Citizen’s Senior Lead Gameplay Engineer Goes Indie – Chad and Curtis McKinney of Bit Rot
Chad and Curtis McKinney, Ph. D. (yes, both) call in to discuss Chad’s experience with Cloud Imperium working on Star Citizen and…
-
Exclusive Release Day Interview with Halo: Divine Wind Author, Troy Denning
Prolific bestselling author Troy Denning calls in on release day for Halo: Divine Wind. We discuss the book’s place in the Halo…