The Games for Change organization has unveiled its 2022 video game and XR award winners, and among them are familiar names like Insomniac Games, Schell Games–as in, Jesse Schell, famed designer and author of The Art of Game Design: A Book of Lenses–and more.
Jordan Mauriello of MoreYellow
MoreYellow CEO, Jordan Mauriello, joins to discuss corporate and personal brand management, what it takes to turn heads at game launch time, and what generating buzz may look like with the game industry’s next set of big changes.
End of an Era: The Last Aladdin’s Castle Arcade is No More
If you’re planning a stop in Quincy, Illinois in hopes of visiting the last Aladdin’s Castle arcade location, you may be about a month too late.
GameDev Breakdown: Developer and Streamer Chris Gardner
The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we’re playing now and what games we’re looking forward to getting our hands on.
My Q&A with GoldenEye X Project Lead, Donald “Wreck” York
As we (apparently) inch closer to a remaster of Rare’s 1997 Nintendo 64 classic, GoldenEye 007, I wanted to take an opportunity to contribute to the excitement. GoldenEye is easily one of my favorite games of all time, and my very first freelance piece in games journalism included excerpts from an interview with leaders from the GoldenEye X project–a campaign to port GoldenEye 007 to the superior Perfect Dark engine with locked content restored and other improvements in place–and our discussion didn’t get nearly enough room to breathe. Today, for the first time, I’m giving the full discussion (edited only for clarity and flow where helpful) a home online.
Dad Weighs In: The Starfield Delay
You kids have it better than any kids in history, and you just can’t seem to be happy.
Alarmed Player Calls Tech Support About Credits Lasting Longer Than 4 Hours
“It was fun for a while, but I’m starting to get dizzy.”
Covid carelessness was inevitable at GDC
Like usual, the Covid-19 pandemic is a story of givers and takers.
The First Aladdin’s Castle Arcade
I’ve said a lot about the last Aladdin’s Castle. Let’s talk about a better story: The first Aladdin’s Castle arcade at the Dixie Square Mall in Harvey, IL circa 1969.
The Modern Game Industry, Depicted In 18th Century Paintings
Thanks to heartwarming support for my very dumb tweet, it’s come to my attention that y’all appreciate the intersection of video games and fine art.