The LÖVR framework allows for pretty quick prototyping of 3D and VR interactive scenes through simple Lua coding, but compelling scenes require good lighting. It’s time to tackle shaders.
Todd Mitchell is a US Midwest-based comedy writer and game developer with bylines at Weekly Humorist, Fanbyte, Slackjaw, End of the Bench Sports, and more. He’s the author of Inside Video Game Creation, the founder of CodeWritePlay, and host of several podcasts including GameDev Breakdown and Fully Remote with Todd Mitchell. Follow him on Twitter @Mechatodzilla.