A popular studio’s future is in question amid allegations of inappropriate behavior stemming from the highest levels of management. We discuss what’s being reported and examine everyone’s responsibility to identify and help change this pattern in the workplace.
game industry
Photos of Peter Moore and More
For a change of pace, we go back and follow up on a set of previous news stories to see where things ended up. Topics include LEGO and Unity, the Playdate, EA’s FIFA loot boxes, and Moore…
Avoid Millions in Fines
A major industry publisher has finally been burned in the global crackdown on loot crates. It could have been easily avoided.
Thimbleweed Park Developer, Terrible Toybox, May Be Ramping Up Development
Are you a versatile art director seeking remote employment with a legendary team? That’s nice. Good luck! Everyone else rejoice, the Thimbleweed Park team rides again!
Kamil Krupiński on Game Industry Production Work and Community Management
“A lot of problems that you can have in organizations that have 120 people can also be found in organizations that have like 12, so you manage at a smaller scale, but those problems tend to be the same.”
Kamil Krupiński gained a following as a games journalist and editor before moving into the development space. He worked in narrative and quest design on the Dying Light series alongside noteworthy designer Chris Avellone at Techland before moving into a producer role at Draw Distance. He is now a game director and producer for Awaken Realms.
Who is Video James?
It’s all about who you know, unless you’re not even the kind of guy who should be bothering that person.
Publishers: Friend or Foe?
Todd shares big news for the show before tackling a great listener question about indies working with publishers, career tips small and large, and takes a look at the great movie game jam that just came to a close.
#GameDev Breakdown – Think Like an Entrepreneur
In this week’s video show, we discuss how to incorporate business wisdom from outside the industry into your game development process, from evaluating ideas to developing your concept and creating a business strategy.
Confidence and Cash in Indie Games
John praises Brawlhalla at length, Todd crowns a diet soda for champions, and we take a look at epic successes and failures in some of the most popular business models for indie studios and their games.
Tales of Games Journalism
Some combination of Zoe Quinn, PewDiePie, and Cuphead have brought games journalism back to the forefront. Here’s the tale of how I found myself navigating game industry journalism as a freelancer at the worst time for it in history.
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