In this episode of GameDev Breakdown, Clinton Keith calls in ahead of his GDC 2020 presentation on project management to discuss the crises facing game development, the strategies in his latest book, Agile Game Development: Build, Play, Repeat (2nd Edition), and how to recapture the fun in making games.
Month: July 2020
Our Trip to the Last Aladdin’s Castle Arcade
Because my photo post exploded on Twitter with nearly 10,000 impressions and engagement from about 2,500 people at the time of writing, here’s the story of our trip to the last remaining Aladdin’s Castle in Quincy, Illinois.
Do You Really Need a Website?
Last week’s discussion of community management with our friend Matt Hill spun off some great discussion around other promotional topics. Although it’s not the first time we’ve explored the optimal role of a website in your ongoing creative efforts, some time has passed and a lot has changed.
Streaming and Community Management Talk with Matt Hill
When we last checked in with Matt Hill, he was growing a thriving community around his Mixer channel and optimistic about the future. Then Microsoft killed Mixer.
News Roundup 7-12-20
Here are highlights from this week’s news roundup:
Game Dev Talk Has Landed on Roku
The GameDev Breakdown podcast has just arrived in the Roku Channel Store! There may be some delay before it shows up in search, so the link is available below.
Mat Bradley-Tschirgi Returns
For those new to Mat Bradley-Tschirgi’s work, here are a few things you should know: he may be the leading authority on the work of notorious video game filmmaker Uwe Boll, he’s an accomplished game development educator, and he’s a prolific interviewer. During this episode, we follow up to hear about how readers responded to The Films of Uwe Boll Vol. 1: The Video Game Movies, and hear about his latest book, Simply the Best: Interviews with Video Game Designers, Composers, and Scofflaws.