Todd Mitchell
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Kitbash3D Wants to Reach Unity and Unreal Devs, Starting With These Free Assets
KitBash3D specializes in high-end art assets suitable for TV, film, and triple-A games; a look at its website names Disney, Marvel, and…
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#ScreenshotSaturday Fun: Robots, Malls, and Bed-browsing
If you don’t know about #ScreenshotSaturday on Twitter (and elsewhere), it’s when game developers in every conceivable project phase grab a screenshot,…
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GameDev Breakdown Podcast: Your Calls and Clips
We put out the call for topics, questions, and feedback on our new account at Swell, and you answered!
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Agile Game Development Author, Clinton Keith
In this episode of GameDev Breakdown, Clinton Keith calls in ahead of his GDC 2020 presentation on project management to discuss the…
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Our Trip to the Last Aladdin’s Castle Arcade
Because my photo post exploded on Twitter with nearly 10,000 impressions and engagement from about 2,500 people at the time of writing,…
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Do You Really Need a Website?
Last week’s discussion of community management with our friend Matt Hill spun off some great discussion around other promotional topics. Although it’s…
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Streaming and Community Management Talk with Matt Hill
When we last checked in with Matt Hill, he was growing a thriving community around his Mixer channel and optimistic about the…
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Game Dev Talk Has Landed on Roku
The GameDev Breakdown podcast has just arrived in the Roku Channel Store! There may be some delay before it shows up in…
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Mat Bradley-Tschirgi Returns
For those new to Mat Bradley-Tschirgi’s work, here are a few things you should know: he may be the leading authority on…