Rogan Ferguson and Dmitry Lyalin of Microsoft Visual Studio Team Services

We caught up with Dmitry Lyalin and Rogan Ferguson live at GDC to talk about game development’s interesting part in Microsoft’s direction for VSTS and its cloud development product family, the group’s focus on meeting devs where they are, and Mickey Mouse impressions for fun and profit.

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Microsoft Cloud Developer Advocates Jessica Deen and Abel Wang

Jessica Deen and Abel Wang stop by at #GDC18 on their quest to bring DevOps goodness to the game dev community. We talk about the importance of consistency and reaching the next level of intuitive, repeatable processes in your software development.

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Edward Thomson and Kayla Ngan of Microsoft Visual Studio Team Services

We discuss leveraging some of Microsoft’s most powerful planning and development tools for game development with version control experts Edward Thomson and Kayla Ngan, live at #GDC18.

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Next Games Co-Founder and CTO, Kalle Hiitola

Live from GDC 2018, Kalle Hiitola joins us to talk about Next Games and its runaway mobile hit, The Walking Dead: No Man’s Land. Kalle tells us what makes it run under the hood, and gives us the highlights of his upcoming GDC presentation on massively scaling mobile games with Microsoft Azure.

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PlayFab CEO, James Gwertzman

Our first #GDC18 guest is PlayFab’s co-founder and CEO, James Gwertzman. James joins us remotely to talk about his decades in the industry, the potential of PlayFab as a complete backend platform for live games, and its recent addition to the Microsoft family.

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GDCsons Greetings!

We kick off GDC week and tease days’ worth of awesome upcoming content, John has great questions about the nature of mobile gaming and cross-platform play, and Todd gets philosophical about the evolution of the internet.

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Seas, Streams, and Other Troubled Waters

We check out the last night of the Sea of Thieves public beta, Todd and John share thoughts about the recent political deflection of gun criticism on to violence in video games, and fresh off of our first development stream, we talk about how to incorporate dev streams into your project cycle.

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Halfpology

Reunited at last, Todd spills the beans on a huge freelance project, an awkward problem emerges ahead of GDC, and John formally apologizes for his previous PUBG commentary over Chopin’s Prelude in E Minor.

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Publishers: Friend or Foe?

Todd shares big news for the show before tackling a great listener question about indies working with publishers, career tips small and large, and takes a look at the great movie game jam that just came to a close.

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#GameDev Breakdown – Think Like an Entrepreneur, Part 2

In this episode, we finish re-imagining the indie dev cycle from the perspective of developing a new product in the business world. We also take a look at our inbox, and at a listener’s request, tackle one of the greatest game dev debates of our time: Unity vs. Unreal Engine.

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