Culture Say Mistage and Michael Silverman of Silverware Games ToddMitchell, April 8, 2019July 11, 2024 I’d have to do some detective work to figure out how long I’ve been Twitter pals with Say and Michael, but I’m sure it’s been a couple of years now. One of the greatest benefits of doing this podcast is having the opportunity to go beyond tweets and capture the… Continue Reading
Culture Welcome Back, Here’s the News ToddMitchell, March 31, 2019July 11, 2024 Glad to be back with another podcast and all kinds of news! In this show, I’ll go over some development topics from Twitter, we’ll talk a little bit about the recent hiatus, and we’ll go over some of what’s happening over at our shiny new Patreon page. Continue Reading
Culture NBA Jam Book Author, Reyan Ali ToddMitchell, February 7, 2019July 11, 2024 I first interacted with Reyan Ali over Twitter just about a year ago. I’d just partnered with Microsoft to do a series of podcasts at GDC which was a total blast, but it caused me to miss the Classic Game Postmortem on the legendary NBA Jam. I tweeted out the… Continue Reading
Game Development The Old and New Testaments of Game Development ToddMitchell, January 28, 2019July 11, 2024 Update: We’ve had a slow start on giveaway entries, so we’re opening it up to everyone! Man, we’ve had some great guests lately, and you won’t believe some of the folks we’re going to be talking to in the coming months! With all this action, it was nice to get… Continue Reading
Culture The Path of Motus Creator Michael Hicks ToddMitchell, January 20, 2019July 11, 2024 Michael Hicks has released more creative projects since his late teens than some folks get to throughout an entire career. His top two game releases, Pillar and The Path of Motus, have been downloaded half a million times across a wide variety of platforms. When Polygon investigated Valve’s shortcomings in supporting Steam developers,… Continue Reading
Culture Creating Universes and Characters with Ray Marek of Unparalleled Comics ToddMitchell, January 15, 2019July 11, 2024 Story-driven games are often revered as the height of artistic game development. For as dearly as we all hold Rocket League, it can’t match the impact of Mass Effect or tug at the heart strings like Red Dead Redemption. To create a project that stays with your players, you need to design a world… Continue Reading
Culture Winning the Screen Time Debate and Forming Your Company ToddMitchell, January 10, 2019July 11, 2024 Hello 2019! We had huge plans for the Christmas show. If you don’t believe me, check out the functioning Unity game I made to show off as a joke. But being the family guys that we are, the actual holidays got in the way. So it’s back to business here… Continue Reading
Culture The Trouble with Game Jam Culture ToddMitchell, December 11, 2018July 11, 2024 Following a few discussions on social media in the wake of Ludum Dare 43 (enjoy my photo from LD19), I took an opportunity to gather my thoughts on this revered tradition of ours and ask a few important questions: Why do we do this? Why do we do it like this?… Continue Reading
Game Development Min-Maxing Your Audio Production with John Schiber ToddMitchell, December 2, 2018July 11, 2024 At last, more than a year after adding him to the show, I sit down with John Schiber to ask him some questions relevant to his expertise: being a life-long musician and internationally-signed recording artist. John’s experience producing music with his band, A Dark Orbit, and his personal studies of theory,… Continue Reading
Game Development How Players Learn and How to Teach Them ToddMitchell, November 26, 2018July 11, 2024 It’s time for a mini-show full of things to know! I’ve sort of been bouncing catchphrases like that in my head for the better part of a day, and I’ve determined there are no good ones–but that may be the fever talking. I was in the throes of a full… Continue Reading