GameDev
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Let’s Design a Game with Boss Fight Author Sebastian Deken
What secrets would an abandoned Animal Crossing village leave behind?
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GameDev Breakdown’s New Format: More Development, More Fun!
What if we could have fun AND make stuff?
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$5 at Yankee Candle: What No One Understands About Indie Game Development
What was the first conversation that made it clear to you that almost no one understands what independent game development is like?
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When a major MMO game dev goes indie
Former RuneScape developer Chris Knowles discusses his time at Jagex, his design philosophy, and the one thing he refuses to do with…
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LÖVR Framework – Implementing Mouse/Keyboard Input
Today we’re implementing FPS controls (minus the S) for navigating our LÖVR scenes.
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One Game Developer’s Quest for Autism Awareness and Acceptance
I sat down remotely with Thomas Kildren of Fletcher Studios to discuss his popular upcoming VR project, his challenges as a developer…
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Games Journalist Mat Bradley-Tschirgi Talks Surviving Freelance Work, Live Events, and More
Anyone working around video games should expect the unexpected. From book publisher estate planning issues to crypto startups, Mat Bradley-Tschirgi has just…
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GameDev Breakdown: Developer and Streamer Chris Gardner
The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the…
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News, State of the Pod, and Philip Molodkovets of Wargaming
Welcome back! Here are some updates–including the scoop on Inside Video Game Creation in the latest deal at StoryBundle–a word on the…