itch.io announces refinery, an early access alternative for indies

itch.io has launched Refinery, a toolset it promises will allow indie studios to conduct early game releases with the flexibility to set their own terms. If this sounds like a shot at Steam Early Access, that probably isn’t a coincidence. “Early access ‘programs’ have long been an issue for developers looking to get feedback and

Inside Indie Dev: Philip Devine, Falling Stars

Philip Devine (@ArkisVir) Founder, Riveted Games Project: Falling Stars: War of Empires After discovering game development in college, Philip Devine wanted to give other content creators a head start on the unique career opportunities available in gaming. He set out to create a club for programmers, musicians, and artists, that grew to about 25 members in

Inside Indie Dev: Iber Parodi Siri, Mission Massive Migration

Iber Parodi Siri (@rmbsevl) Founder, Rombosaur Studios Project: Mission Massive Migration Mission Massive Migration is a 2D retro action game created by Iber Parodi Siri under the banner of Rombosaur Studios. It was released to a quietly positive reception on the Google Play store in early January. Though the game is still listed in the 500 – 1,000 Installs

St. Louis as Depicted in The Crew

The Crew is an open-world arcade racer that met mixed reception from critics and players alike after its late 2014 release. Though the concept of a fully open world United States map and the fast-paced overall busyness of the game was appealing to many players, the controls and physics are frustrating to some and others

Inside Indie Dev: Garry Hamer, Push for Emor

Update: You can submit your indie project for possible inclusion in this series! Here’s more info! Garry Hamer (@_LupusSolus) Founder, Lupus Solus Project: Push for Emor When I first encountered Garry Hamer he was eagerly showing around the alpha for his upcoming sci-fi shooter RPG Push for Emor. We had a lighthearted chat over Twitter–I

Announcing the Inside Indie Dev Series

Update 1/15/16: Want your indie project to be considered for this series? Here’s more info! Update 1/13/16: The first installment of this series is up! Just a quick post to announce the Inside Indie Dev interview series! In these posts you’ll get a look at new and upcoming independent projects and interviews with the creative

Review – FAST Racing NEO (Wii U)

FAST Racing NEO is an anti-gravity arcade racer developed by Shin’en Multimedia with fans of the F-Zero series in mind. The game features a variety of high-speed hovering vehicles designed for use on 16 futuristic tracks in single-player tournaments or competitive multiplayer. As a huge fan of racing games in general it’s nice to see a new competitor on