Recent Articles
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The Old and New Testaments of Game Development
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Update: We’ve had a slow start on giveaway entries, so we’re opening it up to everyone! Man, we’ve had some great guests lately, and you…
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The Path of Motus Creator Michael Hicks
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Michael Hicks has released more creative projects since his late teens than some folks get to throughout an entire career. His top two game releases,…
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Creating Universes and Characters with Ray Marek of Unparalleled Comics
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Story-driven games are often revered as the height of artistic game development. For as dearly as we all hold Rocket League, it can’t match the impact…
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Winning the Screen Time Debate and Forming Your Company
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Hello 2019! We had huge plans for the Christmas show. If you don’t believe me, check out the functioning Unity game I made to show…
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The Trouble with Game Jam Culture
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Following a few discussions on social media in the wake of Ludum Dare 43 (enjoy my photo from LD19), I took an opportunity to gather…
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Min-Maxing Your Audio Production with John Schiber
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At last, more than a year after adding him to the show, I sit down with John Schiber to ask him some questions relevant to…
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Hot Take: The ESA Needs to Get Serious About Loot Boxes
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We Need the Same Decisiveness That Saved Us in the 90s to Protect Indies from Federal Bureaucracy
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How Players Learn and How to Teach Them
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It’s time for a mini-show full of things to know! I’ve sort of been bouncing catchphrases like that in my head for the better part…
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Annual Holiday Game Design – Thanksgiving 2018
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Happy Thanksgiving! In this special holiday episode, we give thanks for tremendous opportunities we’ve had this year, and for so many kind words from the…
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The World of Pico-8
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At last! We’ve certainly discussed Pico-8 enough on the podcast to warrant this top-to-bottom look at Pico-8 in general, which includes a walkthrough of my…
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The Predator’s Code
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John Schiber returns for Season 2! For once, we’re each playing a new release: John has jumped on his horse and has high praise for Red…