Recent Articles
-
Alex Rushdy Didn’t Technically Choose a Career in Games, but He’s Having a Great One Anyway
–
The CEO and creative director behind Runbow and Dawn of the Monsters discusses the recent discomfort of running a Unity team, his Godzilla ’98 VHS…
-
Dad Weighs In: Dogs Like Dads Best Because We Are the Same Creature
–
Save your animal expertise—dogs like dads because they just want to hang out with someone who will eat something unrecognizable straight off the floor.
-
LÖVR Framework – Implementing Mouse/Keyboard Input
–
Today we’re implementing FPS controls (minus the S) for navigating our LÖVR scenes.
-
One Game Developer’s Quest for Autism Awareness and Acceptance
–
I sat down remotely with Thomas Kildren of Fletcher Studios to discuss his popular upcoming VR project, his challenges as a developer and stay-at-home parent,…
-
LÖVR Framework – Shaders and Lighting Adventures
–
The LÖVR framework allows for pretty quick prototyping of 3D and VR interactive scenes through simple Lua coding, but compelling scenes require good lighting. It’s…
-
Let’s Learn the LÖVR Framework – Part 1
–
The LÖVR framework promises lightweight beginner-friendly 3D and VR programming using Lua. Let’s experiment!
-
John Romero’s Studio Is Hiring for All Positions for His Next FPS Game
–
Romero Games Ltd. has just put out the call for all disciplines and skill levels—emphasis on Unreal Engine 5 experience—to work on a new John…
-
Games Journalist Mat Bradley-Tschirgi Talks Surviving Freelance Work, Live Events, and More
–
Anyone working around video games should expect the unexpected. From book publisher estate planning issues to crypto startups, Mat Bradley-Tschirgi has just about seen it…
-
Exploring The Kyle Rittenhouse Video Game’s Unusual Connections
–
By now you may have heard about Kyle Rittenhouse’s Turkey Shoot, an upcoming point-and-shoot web browser and mobile game from Mint Studios apparently supporting Rittenhouse’s…