Game Development
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Weekly Round-Up: Godot Go Fast
Welcome creators! I want to say it right up front: this round-up is not usually going to be overwhelmingly focused on the…
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Rygar Book Author Brian Riggsbee
Brian Riggsbee calls in with loads of insight about the arcade classic Rygar and the scoop on the upcoming second edition of…
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Hacked: No Facebook, No Oculus Quest
Over half of the VR market is controlled by a social media platform with no clear process for human support. What happens…
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A Facebook hacker beat my 2FA, bricked my Oculus Quest, and hit the company credit card
If you haven’t been following the action on Twitter, you may or may not have noticed I vanished from Facebook and Instagram.…
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Pontus “Zlapped” Mähler of Global Top Round
Indie accelerator GTR’s director of business development calls in to discuss his time as a pro eSports competitor, his transition into the…
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Remembering Our Friend Abel Wang
To celebrate the life of community rockstar Abel Wang, we revisit our 2018 discussion with him at GDC joined by Microsoft cloud…
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Buildbox Leadership Answers Your Questions
Buildbox CEO, Jonathan Zweig, and Design SVP, Doug Manson, call in to address questions about the company, its game development products and…
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Games For Change President, Susanna Pollack
Susanna Pollack calls in as Games For Change kicks off its 18th annual festival exploring the impact of games on education, healthcare,…
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Retro Space Ball Developer Rik Oclon
3D Generalist Rik Oclon calls in to discuss his project Retro Space Ball, how he navigated a huge debacle with a major…
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Triple-A Veteran Luis Alonso
Luis Alonso of Recombobulator Games calls in to walk us through his experiences contributing to series like Need For Speed and Mass…