IndieDev
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Secrets of Story Structure
Learn the tools of the storytelling trade from one of western culture’s greatest story analysts. We’ll examine the findings of the late…
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PO Boxes Are Not Cool or Fun
Todd heads to the post office to record the pre-Christmas mailbag episode. Chaos ensues.
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Don’t Hold Yourself Back
A developer asks the community: How do you maintain the motivation to finish projects? It’s a simple question, but what lies beneath…
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A Tale of Tutorials
Welcome back! This time on GameDev Breakdown we’re discussing the finer points of tutorials in games, and yes, whether or not they…
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Yes, Coding Is Hard
A viral tweet suggests coding isn’t hard, developers are just gatekeeping. Yikes.
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Creating a Prototype
This time on GameDev Breakdown, as promised, Todd runs through his prototyping process, start to finish.
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Treat Your Business Like a Business
Are “small content creator” support communities really something we should want?
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Exception Game Developer Will Traxler
Will Traxler of Traxmaster Software discusses his new game, Exception, his first commercial release following years of solo development. Will shares insight…
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GameDev Gains: BitBucket + Trello = <3
We’re in the last four days of our Itch.io Jam for Kids! I’m working hard on the train game for my son…
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The Games That Drove Me to Make My Own
This post is based on a suggestion from our Patreon Writers’ Room by patron Charlie Cox.
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