Kitbash3D Wants to Reach Unity and Unreal Devs, Starting With These Free Assets

KitBash3D specializes in high-end art assets suitable for TV, film, and triple-A games; a look at its website names Disney, Marvel, and Fox among its high-profile customers as well as top studios including Ubisoft, EA, and 2K. Today, the company announced steps toward reaching the rest of the game development community, including its “game engine ready” release, promising seamless compatibility with Unity and Unreal Engine.

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GameDev Breakdown Podcast: Your Calls and Clips

We put out the call for topics, questions, and feedback on our new account at Swell, and you answered!

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Do You Really Need a Website?

Last week’s discussion of community management with our friend Matt Hill spun off some great discussion around other promotional topics. Although it’s not the first time we’ve explored the optimal role of a website in your ongoing creative efforts, some time has passed and a lot has changed.

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Mat Bradley-Tschirgi Returns

For those new to Mat Bradley-Tschirgi’s work, here are a few things you should know: he may be the leading authority on the work of notorious video game filmmaker Uwe Boll, he’s an accomplished game development educator, and he’s a prolific interviewer. During this episode, we follow up to hear about how readers responded to The Films of Uwe Boll Vol. 1: The Video Game Movies, and hear about his latest book, Simply the Best: Interviews with Video Game Designers, Composers, and Scofflaws.

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The Dialog Tree Podcast Appearance

Todd appears on The Dialog Tree with Roger Reichardt to discuss industry event cancellations and other challenges facing developers amid the Coronavirus pandemic.

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Inside #IndieDev – Brutal Grounds by AGOG Entertainment

When event organizers postponed GDC 2020 in San Francisco from March to (apparently) an August 4-6 makeup event, development teams all over the world suddenly found themselves scrambling to make up for missed professional networking time, lost opportunities with potential players, and in many circumstances, unrecoverable travel investments. As E3 and other events follow suit and business nearly everywhere grinds to a halt, the usual advantages of working in close geographic proximity to traditional industry hotspots have all but vanished. This was the topic of my discussion with Robert Hubert, the Los Angeles-based development director responsible for Brutal Grounds, an upcoming top-down competitive shooter from AGOG Entertainment.

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GDC You Later

GDC 2020 is postponed as COVID-19 becomes a real concern in the US. Several organizations have stepped up to support indies impacted by the change. Here’s the scoop on what’s happening and how you can get involved.

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Secrets of Story Structure

Learn the tools of the storytelling trade from one of western culture’s greatest story analysts. We’ll examine the findings of the late screenwriting expert, Syd Field, and look at how collected writing wisdom from outside games translates to our area of expertise.

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PO Boxes Are Not Cool or Fun

Todd heads to the post office to record the pre-Christmas mailbag episode. Chaos ensues.

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Don’t Hold Yourself Back

A developer asks the community: How do you maintain the motivation to finish projects? It’s a simple question, but what lies beneath the surface?

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