IndieDev
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The Games That Drove Me to Make My Own
This post is based on a suggestion from our Patreon Writers’ Room by patron Charlie Cox.
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Rob Hewson of Huey Games
Thanks to some gracious networking help from Patreon supporter Mark Feller and Indie Gamer Chick, this time we’re hearing from LEGO games…
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Author David L. Craddock
If you don’t think you’ve read or at least seen any of David L. Craddock’s phenomenal books on the game industry and…
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The Path of Motus Creator Michael Hicks
Michael Hicks has released more creative projects since his late teens than some folks get to throughout an entire career. His top…
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Creating Universes and Characters with Ray Marek of Unparalleled Comics
Story-driven games are often revered as the height of artistic game development. For as dearly as we all hold Rocket League, it can’t…
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Winning the Screen Time Debate and Forming Your Company
Hello 2019! We had huge plans for the Christmas show. If you don’t believe me, check out the functioning Unity game I…
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The Trouble with Game Jam Culture
Following a few discussions on social media in the wake of Ludum Dare 43 (enjoy my photo from LD19), I took an…
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Annual Holiday Game Design – Thanksgiving 2018
Happy Thanksgiving! In this special holiday episode, we give thanks for tremendous opportunities we’ve had this year, and for so many kind…
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The World of Pico-8
At last! We’ve certainly discussed Pico-8 enough on the podcast to warrant this top-to-bottom look at Pico-8 in general, which includes a…
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The Predator’s Code
John Schiber returns for Season 2! For once, we’re each playing a new release: John has jumped on his horse and has…