We take to the open road in our big rigs or…whatever, discussing a new development in our game industry microtransaction story, then we go through tips for anyone looking to get into indie game development.
John praises Brawlhalla at length, Todd crowns a diet soda for champions, and we take a look at epic successes and failures in some of the most popular business models for indie studios and their games.
The sex abuse and harassment dialogue reaches one studio as another is cut down in its prime. Tension between PUBG and Fortnite’s developers nears fever pitch, and one of the industry’s living legends lets loose on anyone who will listen.
Todd returns from Las Vegas, no one knows what to wish one another on Columbus Day, and The Daily Wire posts a mysterious Grand Theft Auto hit piece. We break down the criticism and talk about how poor gaming coverage is leaving a huge portion of gamers in the lurch.
A new Fortnite mode has PUBG’s developers calling foul, a voice talent strike in the game industry may be drawing to a close, and a tech company wants to offer you VR counselling sessions, if you recently won the lottery.
Comics writer Ray Marek joins the show to talk about his indie publishing group, Apogee Comics, discuss the impending doom of Toys ‘R’ Us, and since Halloween fast approaches and he’s the founder of The Horror Syndicate, we talk about great games for horror fans. We also welcome John Schiber back to the show!
This week, UK-based retro developer Paul Nicholas Skypes in to talk about his recent development project, SCUMM-8, a Pico-8 recreation of LucasArts’ legendary engine for Maniac Mansion among other hits from the golden age.
Capcom is set to re-release one of the most influential video games of all time, not to mention an arcade cabinet that used to live in my house, but it wasn’t mine. Oh, and the new one might burn your house down. Here’s a look at Street Fighter II, past and present.