As a Great Lover of Cults, Elon Musk’s Twitter Could Really Streamline My Life

By now, you probably know that Elon Musk has set out to take over the world’s microblogging platform of choice. Many so-called “experts” seem to think this takeover would be a total disaster, but I don’t think they’re considering how perfect that disaster would be for me, an unwavering proponent of megacults.

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Dyson Zone headphones will clean your air in exchange for your dignity

Dyson is apparently collapsing under the weight of its own genius.

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The Modern Game Industry, Depicted In 18th Century Paintings

Thanks to heartwarming support for my very dumb tweet, it’s come to my attention that y’all appreciate the intersection of video games and fine art.

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My Tamagotchi ruined me as a person

It was the end of the 1990s. The Tamagotchi had taken over the world, but sales were slowing for the first time. The conditions were perfect for the kids in our lower-middle-class area to grab one at a discount for the first time. Soon, I was 13 years old and struggling under the pressure to settle down and start a family.

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Developers: Please Enjoy These Free Loading Screen Messages for Your Next Game or WIP

Loading is inevitable in modern games. What started as simple notices that the game wasn’t broken has spiraled in all directions including (admittedly cool) looping animations, play tips, and eyeroll-worthy notices about “charging the hyperdrives” and “injecting extra FUN.” While this feature is almost inherently an afterthought, it doesn’t seem like a stretch to say the wrong loading message will almost certainly cause your game to flop and destroy your career.

But there’s good news! We’ve put together this list of free loading messages you can borrow to earn laughs and love from players. Enjoy!

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Our Extended Chat with Bestselling Halo, Star Wars, and Dungeons & Dragons Author Troy Denning

Following the release of his latest novel, Halo: Divine Wind, we grabbed an hour of Troy Denning’s time to talk about Halo, contributing to other legendary series including Star Wars and Dungeons & Dragons, collaborating with 343 Industries, how tie-ins differ from other writing projects, his philosophy on productivity, and much more.

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Star Citizen’s Senior Lead Gameplay Engineer Goes Indie – Chad and Curtis McKinney of Bit Rot

Chad and Curtis McKinney, Ph. D. (yes, both) call in to discuss Chad’s experience with Cloud Imperium working on Star Citizen and their collaborative indie efforts on Recursive Ruin, a “kaleidoscopic first-person narrative puzzle game” not quite like anything else you’ve likely seen.

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Mat Bradley-Tschirgi Returns Again

Industry author, journalist, and developer Mat Bradley-Tschirgi returns to discuss his indie game collaboration with notorious filmmaker Uwe Boll, his interview with legendary Sierra Online founder Ken Williams, getting his first article on Polygon, and more.

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Richard Butler of RAGE Works

Richard Butler, New York-based Editor-in-Chief of RAGE Works calls in to discuss the early days of podcasting, his journey through the geek culture world, and how none other than GaryVee nearly convinced him to give up on his dreams.

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Disasterpeace and Casey Lucas-Quaid of Dinosaur Polo Club

Co-host Matt Hill enters the chat! Community manager Casey Lucas-Quaid and famed composer Rich Vreeland (AKA “Disasterpeace”) of Dino Polo Club hang out to discuss their hit indie games, Mini Metro and Mini Motorways. We discuss the Apple Arcade program, keeping the indie spirit alive, navigating Steam Workshop, and more.

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