game development
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On Dreams and Design Iteration
An alternative philosophy to consider when projects and other collaborations break down, and a look at how Hasbro took a collection of…
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Photos of Peter Moore and More
For a change of pace, we go back and follow up on a set of previous news stories to see where things…
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State of the Pod 2021
We’ve endured the nightmares of 2020 and grabbed every small victory possible along the way. Time to regroup and look ahead.
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The Teams Behind Rank: Warmaster and Altercation
Following their exhibits at Virtual Indie Games Expo 2020, creators from Laser Beams & Particle Streams Software, Inc. share details on the…
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Let’s Make a PlayStation Game
We wrap up the console development series with a look at Sony PlayStation hardware, the development programs they run, interesting funding initiatives,…
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Jason Lee of Pixelmatic
Pixelmatic Chief Creative Officer, Jason Lee, calls in to discuss his design contributions to legendary RTS series (Age of Empires, Company of…
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Games as a Service
By community request, we take a look at the games as a service model, its performance in the game industry, and its…
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Kitbash3D Wants to Reach Unity and Unreal Devs, Starting With These Free Assets
KitBash3D specializes in high-end art assets suitable for TV, film, and triple-A games; a look at its website names Disney, Marvel, and…
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Are NDAs Ever Really Enforced?
We all hear about the importance of non-disclosure agreements, particularly in the game industry. Should we take them seriously? Is anyone ever…
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How Players Learn and How to Teach Them
It’s time for a mini-show full of things to know! I’ve sort of been bouncing catchphrases like that in my head for…