A Clasher’s poor attitude provides food for thought, leading to an in-depth exploration of Clash Royale‘s business model. Learn what players are spending, what Supercell is earning, and why it eventually may not be enough. This is the GameDev Breakdown podcast!
A version of this article was also submitted to the go-to game industry shop talk site, Gamasutra.
If you’re not familiar with the tradition of postmortem write-ups in the game industry, it’s not a negative term. It’s the practice of writing about the design, development, and the launch of a game, including reflection on what went right, and what lessons you learned along the way. What follows is the official postmortem for my educational indie game, Letter Taps.
Over half a year ago, I left my full-time software development career of ten years to take care of my son and pursue indie game development. Since the closing of NightfallUnlimited.com, I hadn’t given much thought to what would be next in terms of my writing, podcasting, blogging, etc. Then a funny thing happened.