Pixelmatic Chief Creative Officer, Jason Lee, calls in to discuss his design contributions to legendary RTS series (Age of Empires, Company of Heroes, and Warhammer 40,000), Pixelmatic’s upcoming space strategy game (Infinite Fleet), and the challenges of implementing actual cryptocurrencies both for in-game trade and to raise funds for the game’s development.
game development
Games as a Service
By community request, we take a look at the games as a service model, its performance in the game industry, and its impact on traditional revenue models in games.
Kitbash3D Wants to Reach Unity and Unreal Devs, Starting With These Free Assets
KitBash3D specializes in high-end art assets suitable for TV, film, and triple-A games; a look at its website names Disney, Marvel, and Fox among its high-profile customers as well as top studios including Ubisoft, EA, and 2K. Today, the company announced steps toward reaching the rest of the game development community, including its “game engine ready” release, promising seamless compatibility with Unity and Unreal Engine.
Are NDAs Ever Really Enforced?
We all hear about the importance of non-disclosure agreements, particularly in the game industry. Should we take them seriously? Is anyone ever truly held accountable for breaking one? We explore the topic on this episode of GameDev Breakdown.
How Players Learn and How to Teach Them

It’s time for a mini-show full of things to know! I’ve sort of been bouncing catchphrases like that in my head for the better part of a day, and I’ve determined there are no good ones–but that may be the fever talking. I was in the throes of a full Man Cold for this episode, but I landed on a topic I liked a few days ago and I decided not to rest until I could be sure the show went out on time.
The Predator’s Code

John Schiber returns for Season 2! For once, we’re each playing a new release: John has jumped on his horse and has high praise for Red Dead Redemption 2, I’ve scratched my Call of Duty itch and downloaded Black Ops 4. For the first time in the history of the show, we’ve both played (and enjoyed) a battle royal game.
Season 2 Intro

Welcome back! Just an informal sit-down to talk about the state of the podcast, how we set things up for Season 2, and some of the cool stuff we’re working on in the coming months. Now is the time to subscribe and get in touch! Help make this the show you want to hear in 2019!
Who is Video James?
It’s all about who you know, unless you’re not even the kind of guy who should be bothering that person.
#GameDev Breakdown – Think Like an Entrepreneur, Part 2
In this episode, we finish re-imagining the indie dev cycle from the perspective of developing a new product in the business world. We also take a look at our inbox, and at a listener’s request, tackle one of the greatest game dev debates of our time: Unity vs. Unreal Engine.
#GameDev Breakdown – Think Like an Entrepreneur
In this week’s video show, we discuss how to incorporate business wisdom from outside the industry into your game development process, from evaluating ideas to developing your concept and creating a business strategy.
You must be logged in to post a comment.