Recent Articles
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The Teams Behind GunDrill and TeamJumpers
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Following their exhibits at Virtual Indie Games Expo 2020, creators behind GunDrill and the TeamJumpers games discuss indie life, platform release strategies, navigating game engine…
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The Teams Behind Rank: Warmaster and Altercation
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Following their exhibits at Virtual Indie Games Expo 2020, creators from Laser Beams & Particle Streams Software, Inc. share details on the upcoming 4X/RTS/Space flight…
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Topgolf with Pro Putt Creator, Ryan Engle
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In this episode of the GameDev Breakdown podcast, Ryan Engle calls in to explain how he started as a soloist with an augmented reality putting…
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News 12-14
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EA has scooped up Codemasters at great cost. Germany is investigating Facebook over potentially anticompetitive practices in handling the Quest 2. Players are seeking–and receiving–refunds…
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Let’s Make a PlayStation Game
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We wrap up the console development series with a look at Sony PlayStation hardware, the development programs they run, interesting funding initiatives, and an unusual…
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Joshua Johnson of TREE Industries
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TREE Industries CTO, Joshua Johnson, gives an inside look at one of the disc golf community’s most anticipated titles, Ultimate Disc Golf. We talk indie…
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John Vitti of Versus Game
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Versus CEO and Co-Founder, John Vitti, calls in to discuss the early success of Versus Game, designing around human nature, players as designers, and we…
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Todd’s Talk at GameDev Camp 2020
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Over the weekend, Todd presented virtually to students, indies, and other industry folks at GameDev Camp 2020 to present insight gathered through interviews conducted throughout…
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Let’s Make a Nintendo Game
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In continuing our console development basics series, we look at what it takes to develop an indie game for Nintendo’s latest game console, the Switch.…
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Let’s Make an Xbox Game
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There’s a lot of new buzz about Microsoft’s love for indie developers. Have they really made it easy to target the Xbox? In this episode,…
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Jason Lee of Pixelmatic
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Pixelmatic Chief Creative Officer, Jason Lee, calls in to discuss his design contributions to legendary RTS series (Age of Empires, Company of Heroes, and Warhammer…
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On Motivation
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By community request: Thoughts on the topic of motivation, both in everyday life and in indie game development.