GameDev
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Composer Stephen Tanksley
Previously on the podcast we’ve had opportunities to hear from highly specialized sound designers, musicians, and recording engineers, but we’ve had somewhat…
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Jordan Mychal Lemos of Ubisoft
Jordan Lemos is a WGA award-nominated scriptwriter working at Ubisoft in Québec, with writing credit on Assassin’s Creed Odyssey and the words…
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Joshua Davidson of Gearbox Software
Joshua Davidson is a senior sound designer working at Gearbox Software in the Dallas, Texas area. After leaving Full Sail University in…
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Say Mistage and Michael Silverman of Silverware Games
I’d have to do some detective work to figure out how long I’ve been Twitter pals with Say and Michael, but I’m…
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Pico-8 for Game Development: Why and How
In this post, we’ll discuss the retro virtual console, Pico-8, why you might be interested in it, and tips on how to…
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NBA Jam Book Author, Reyan Ali
I first interacted with Reyan Ali over Twitter just about a year ago. I’d just partnered with Microsoft to do a series…
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The Old and New Testaments of Game Development
Update: We’ve had a slow start on giveaway entries, so we’re opening it up to everyone! Man, we’ve had some great guests…
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The Path of Motus Creator Michael Hicks
Michael Hicks has released more creative projects since his late teens than some folks get to throughout an entire career. His top…
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Creating Universes and Characters with Ray Marek of Unparalleled Comics
Story-driven games are often revered as the height of artistic game development. For as dearly as we all hold Rocket League, it can’t…
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Winning the Screen Time Debate and Forming Your Company
Hello 2019! We had huge plans for the Christmas show. If you don’t believe me, check out the functioning Unity game I…