LÖVR Framework – Implementing Mouse/Keyboard Input

Today we’re implementing FPS controls (minus the S) for navigating our LÖVR scenes.

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One Game Developer’s Quest for Autism Awareness and Acceptance

I sat down remotely with Thomas Kildren of Fletcher Studios to discuss his popular upcoming VR project, his challenges as a developer and stay-at-home parent, shifting opinions in the community, and more.

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John Romero’s Studio Is Hiring for All Positions for His Next FPS Game

Romero Games Ltd. has just put out the call for all disciplines and skill levels—emphasis on Unreal Engine 5 experience—to work on a new John Romero FPS for an unnamed major publisher. Here’s what we know.

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Schell Games, Insomniac Among 2022 Games for Change Award Winners

The Games for Change organization has unveiled its 2022 video game and XR award winners, and among them are familiar names like Insomniac Games, Schell Games–as in, Jesse Schell, famed designer and author of The Art of Game Design: A Book of Lenses–and more.

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Jordan Mauriello of MoreYellow

MoreYellow CEO, Jordan Mauriello, joins to discuss corporate and personal brand management, what it takes to turn heads at game launch time, and what generating buzz may look like with the game industry’s next set of big changes. 

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GameDev Breakdown: Developer and Streamer Chris Gardner

The freestyle coder himself drops in to discuss the ups and downs of live coding, presenting at and organizing conferences, navigating the world of non-game commercial software development, and more. We also discuss what we’re playing now and what games we’re looking forward to getting our hands on.

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My Q&A with GoldenEye X Project Lead, Donald “Wreck” York

As we (apparently) inch closer to a remaster of Rare’s 1997 Nintendo 64 classic, GoldenEye 007, I wanted to take an opportunity to contribute to the excitement. GoldenEye is easily one of my favorite games of all time, and my very first freelance piece in games journalism included excerpts from an interview with leaders from the GoldenEye X project–a campaign to port GoldenEye 007 to the superior Perfect Dark engine with locked content restored and other improvements in place–and our discussion didn’t get nearly enough room to breathe. Today, for the first time, I’m giving the full discussion (edited only for clarity and flow where helpful) a home online.

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Great Game Design in the Wild: Tennis Drills

Good design entertains; great design teaches.

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Dyson Zone headphones will clean your air in exchange for your dignity

Dyson is apparently collapsing under the weight of its own genius.

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Developers: Please Enjoy These Free Loading Screen Messages for Your Next Game or WIP

Loading is inevitable in modern games. What started as simple notices that the game wasn’t broken has spiraled in all directions including (admittedly cool) looping animations, play tips, and eyeroll-worthy notices about “charging the hyperdrives” and “injecting extra FUN.” While this feature is almost inherently an afterthought, it doesn’t seem like a stretch to say the wrong loading message will almost certainly cause your game to flop and destroy your career.

But there’s good news! We’ve put together this list of free loading messages you can borrow to earn laughs and love from players. Enjoy!

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