Unconventional Advice for Your Game Dev Journey In this series, I will pass on odd lessons from over a decade in development that I’m fairly certain you won’t hear anywhere else. Side Note: We do a game dev podcast that might be perfect for your jam weekend. Part 1: Don’t Get Weird with the Food…
By now, if you’re the type of person who cares, you’re up to speed on Bethesda’s aggressive lawsuit against Warner Bros. and Behaviour Interactive over suspicious similarities between Fallout Shelter and the new Westworld mobile game, both of which Behaviour developed. After loads of wild speculation across social media, we have our first defendant response, and all signs…
Industry outlets reported this week that Bethesda Softworks has named Behaviour Interactive and Warner Bros. in a lawsuit, alleging breach of contract and willful copyright infringement stemming from suspicious likenesses between its game Fallout Shelter and Warner Bros’. new Westworld mobile game, both of which Behaviour developed. Although news of the suit just emerged late last week and neither…
John returns at last following the birth of his second child! Upon getting back down to business this week, we started in on a topic we should have covered much sooner: accessibility in game design. I’ve always thought it was odd, some of the political baggage that gets heaped on this topic. If you design…
Kevin Gammill of Microsoft Cloud Gaming Services joins us to close out GDC 2018. We discuss his contributions to the successful launch of the Xbox One X, the state and future of game development using cloud technology, and what game devs stand to gain from embracing cloud-based tech….
#GameDev Breakdown Podcast – Rogan Ferguson and Dmitry Lyalin of Microsoft Visual Studio Team Services
We caught up with Dmitry Lyalin and Rogan Ferguson live at GDC to talk about game development’s interesting part in Microsoft’s direction for VSTS and its cloud development product family, the group’s focus on meeting devs where they are, and Mickey Mouse impressions for fun and profit….
Jessica Deen and Abel Wang stop by at #GDC18 on their quest to bring DevOps goodness to the game dev community. We talk about the importance of consistency and reaching the next level of intuitive, repeatable processes in your software development….
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